This is because everything that the party cannot currently see is blacked out. in exploration mode, the game gives no indication of what parts of the map have been explored already and what parts have not. Suggestion: put in some kind of graphic for vertical walls, or make the graphic more obvious if there is one already. This makes it very difficult or impossible to tell the difference between a square that is black because it's behind a wall and a square that's block simply because I haven't gotten close enough to see it. vertical walls have no graphics, or if they do, they're extremely subtle. See Faster Than Light (FTL) or Dungeon of the Endless for an example of how this can be done well. I think the ability to pause and issue commands to your survivors would greatly enhance gameplay. All of my suggestions are relatively minor, but I think they would make the game more fun. But anyway as long as they change the ammo system, I will be very happy. Because you can't make it far when you use 1000 ammo a level and get 500 ammo a level (who agrees?). Whether or not they make two different difficulties they definitely should change how much ammo you get. Instead of running while shooting they could give the cop, "Reloads faster while running" or "Reloads faster" something along those lines. So you just run around the map in an endless circle until you stop and you die. Because as soon as you spawn your surrounded by zombies and your out of ammo because you used it in the last five seconds. They should also make it so all the guys can reload while running, but just on the exploration levels. Now of course there should be more differences than those between difficulties but this is just to begin with. Hard where you get less ammo and the zombies have more life. Easy where the player gets more ammo and the zombies have slightly less health. They should have different difficulties easy and hard, or normal and hard. You get to the point where there are so many zombies and your guns use so much ammo that you basically wait until all your ammo is gone and you die. In the early levels you can't get enough ammo, but later in the game you can't get enough. The first thing they need to change to make it better is the ammo system. It is enjoyable even though the game has no foreseen end and some minor problems. A proof of concept.All and all Infectonator : Survivors is a great game that brings many things to the table. Not expecting the devs to change their entire developmental focus, just perhaps to explore this at a super later stage as a pet project. So we can search 2 locations but then the code would probably get even more messy. Maybe we can even risk going out alone or with 1 other friend instead of 4. Such as a huge wave of zombies attacking the HQ, we need to go out and gather supplies to set up defences and such. It'd have to be designed in such a way so have people be ready when moving on to new locations.Īlso, what happens when a character dies? Permadeath? Perhaps lose all characters loot/items on death and start from scratch with a new nooby character? So they can still play but really fear losing their character?Īll these things would need to be addressed.īut I do see the potential, trading items together, working as a team and tactics when in combat. Think of it as a post launch fan made mod, but by the developers, perhaps even DLC if expanded further. Although I'd like to see it explored AFTER the game is finished and as an experimental feature developed in the devs spare time and leisure.
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